stufz
godly

Joined: Oct 02, 2011
Posts: 1176
Location: sasnakia
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Posted:
Mon May 07, 2012 4:36 pm |
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This concerns what can be used in Procon with BF3's limits since Patch R21
limited values to use
- vars.roundRestartPlayerCount: smallest value is 0
- vars.roundStartPlayerCount: smallest value is 1
- vars.soldierHealth, limited between 60-100 on ranked servers
- vars.unlockMode is only usable on unranked servers
- vars.roundLockdownCountdown, limited between 10-30 seconds on ranked servers, on unranked between 10-900.
limited VIP functions
- no functional reserved slot list
- no text chat moderation functions
- join queue is done via battlelog and could not be read out on the server
limited settings targeting individual maps/levels
- no level based vars
- no auto rotation of empty maps
- no max time limit for active rounds
limited additional player information
- no clan tag included in player name / player list
limited onSpawn information
- no kit information
- no specialization information
- no weapons information
limited onKill information
- no coordinate information for killer and victim
- no distinction of vehicles/vehicle mounted weapons/jets/helis/boats in onKill weapon information
- no information about ping times between server <-> player
- ping times ingame are from you <-> other player
limited serverInfo response compared to BC2
- missing plasma backend connection information
- missing game-mod information (not sure if it will be used in the future like in BC2)
- missing map pack information (not sure if it will be used in the future like in BC2)
- missing joinQueue information
known server side bugs or effects
- serverInfo returns wrong maxPlayer count while having more players on a map than its gamemode is defined for
- vars.gameModeCounter reduces its value by one on query if the value is above 275 (effect/bug)
- maplist.txt, having the same map with the same gamemode in the maplist twice can shorten rotation
shifting players
- no team-0 usable to shift players between teams on a full server
- server limits the max number of player per team around the half of the max number of all players allowed on the server
Rcon protocol
to be continued .?.?.
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