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Post new topic   Reply to topic    The Black Duck Forum Index -> BF 3 Patches Updates
BF3 Server Limitations - R21 patch
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Post new topic   Reply to topic  The Black Duck Forum Index BF 3 Patches Updates
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stufz
godly
godly

Joined: Oct 02, 2011
Posts: 1176
Location: sasnakia
PostPosted: Mon May 07, 2012 4:36 pm Reply with quote

This concerns what can be used in Procon with BF3's limits since Patch R21


limited values to use
  • vars.roundRestartPlayerCount: smallest value is 0
  • vars.roundStartPlayerCount: smallest value is 1
  • vars.soldierHealth, limited between 60-100 on ranked servers
  • vars.unlockMode is only usable on unranked servers
  • vars.roundLockdownCountdown, limited between 10-30 seconds on ranked servers, on unranked between 10-900.


limited VIP functions
  • no functional reserved slot list
  • no text chat moderation functions
  • join queue is done via battlelog and could not be read out on the server


limited settings targeting individual maps/levels
  • no level based vars
  • no auto rotation of empty maps
  • no max time limit for active rounds


limited additional player information
  • no clan tag included in player name / player list

limited onSpawn information
  • no kit information
  • no specialization information
  • no weapons information

limited onKill information
  • no coordinate information for killer and victim
  • no distinction of vehicles/vehicle mounted weapons/jets/helis/boats in onKill weapon information

  • no information about ping times between server <-> player
  • ping times ingame are from you <-> other player


limited serverInfo response compared to BC2
  • missing plasma backend connection information
  • missing game-mod information (not sure if it will be used in the future like in BC2)
  • missing map pack information (not sure if it will be used in the future like in BC2)
  • missing joinQueue information


known server side bugs or effects
  • serverInfo returns wrong maxPlayer count while having more players on a map than its gamemode is defined for
  • vars.gameModeCounter reduces its value by one on query if the value is above 275 (effect/bug)
  • maplist.txt, having the same map with the same gamemode in the maplist twice can shorten rotation

shifting players
  • no team-0 usable to shift players between teams on a full server
  • server limits the max number of player per team around the half of the max number of all players allowed on the server


Rcon protocol


to be continued .?.?.

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