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Hell Let Loose - WW2 pc game in dev - 2018
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stufz
godly
godly

Joined: Oct 02, 2011
Posts: 2274
Location: sasnakia
PostPosted: Wed Jul 12, 2017 11:27 am Reply with quote

https://www.hellletloose.com/f-a-q

http://www.pcgamer.com/hell-let-loose-reveal-trailer-promises-100-player-ww2-battles/?utm_content=buffer8862a&utm_medium=social&utm_source=twitter&utm_campaign=buffer-pcgamertw



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The game will support battles of up to 100 players at a time, with infantry, tanks, artillery and a shifting front line. It will feature famous conflicts from throughout the war, beginning with several villages and the town of St. Marie du Mont in northern France, with a 1:1 scale battlefield four square kilometers in size.

Initially, the first theater set in Normandy will pit the faded might of the German OKW against the relatively green forces of the United States Army.

At present, bridges, walls and fences are at the top of the destruction priority list, as this will have significant effect on gameplay, strategy and tactics. Players will be able to shape the flow of traffic across the map by making areas very difficult for armor and vehicles to traverse safely.

The Medic role will play a vital part in dragging, carrying and reviving wounded comrades. We've built a three-tiered system of wounding that reflects the reality of the conflict without bogging the player down with tedious and often contrived mechanics.

If you take a shot to the extremities, you'll be able to deal with it yourself. Getting hit in a vital area will require some professional attention. Getting hit by a mortar round or throwing yourself onto a grenade will turn you into Humpty Dumpty.

Vehicles in the game will be equipped with historically accurate gunsights and levels of magnification. They will have finite ammunition and reflect the types of ammunition fitted during the period. Should a vehicle take damage or run out of ammunition, it can return to base to be repaired and rearmed. We also plan to introduce armoured recovery vehicles for in-field rearming and retrieval for other knocked out vehicles.

Armour will only be able to be driven by a specified role. We have also simplified the crewing system to require two players to operate a vehicle, with optional passengers and commander positions.

Players are organised into groups of six, which are respectively called a Platoon or a Gruppe. To give the sense of more men per unit, each Platoon has the ability to reinforce from their own player-deployed spawn point.

The Engineer role will be able to erect barbed wire, tank traps, machine-gun nests and other emplacements. He'll also be able to lay anti-tank and anti-personnel mine fields, as well as detect and mark enemy minefields.

Obviously, an Engineer cannot carry a battlefields worth of defences on his back.
To construct them, he will have to have supplies delivered to the front line. It will be crucial to have steady and protected supply lines should you want to maintain a strong defensive line.

We plan to release Hell Let Loose on Steam in early 2018.

DEVELOPER:
BLACK MATTER

FOUNDING DATE:
March, 2016

WEBSITE:
www.hellletloose.com

ADDRESS:
Sydney, NSW, Australia

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stufz
godly
godly

Joined: Oct 02, 2011
Posts: 2274
Location: sasnakia
PostPosted: Tue Oct 03, 2017 3:07 pm Reply with quote

there you go again, pointing to those tiny games with your tiny .....

i'll check it out, thanks!

HELL LET LOOSE

Ok - great mechanics, grafix and sound.. apart from the shifting views of the unit's soldiers, there are no hit marks.
I like the flat compass at center bottom.

PROS - opening view is titled June 6 1944 4k inland of Utah Beach - so its WW2! with a US platoon running thru French fields with stone walls and hedge rows around the fields, heading to a barn to set up for an incoming German platoon. All of the US soldiers are using either Bars, Thompsons or Garands.
There are teammate avatars and names.
Platoons are 6 players.


CONS - the players speak in a purposeful military manner, directions, degrees, sectors to watch ... no talk so to hear enemy approaching. The game is set up to be more of a simulator, this isn't any Combat episode, not with the game's specifics in platoon strategy, though the scenario in the video resembles some of the classic Combat epis.
- There doesn't appear to be any respawns without the aid of a designated MEDIC.
- The distance that the US soldiers start firing upon the German enemy platoons is without scope and is quite a distance - more than a head speck is visible - a body speck, at least in this video.

I'm wondering what else the game incorporates - coz this video is from a pre-alpha infantry action.
I like that this sequence ends at the 7:30 minute mark with the leader saying that their next stop is Brecourt Manor - another past WW2 game hallmark - a real location with a battle.

OK - the Brit voice at the end describes that this game is a combined arms multiplayer first person shooter. It features 100 player open battles featuring infantry, tanks, artillery and the focus on realism on a shifting front line.
The core of Hell Let Loose is a unique resource based meta game. It's easy to learn but hard to master.

The guy goes on to say that this particular video is about a fight between 4 platoons over 1 captured sector, using 1 section of a map. This video uses a map that is a 1:1 scale 4km-squared battlefield.

Commander role is coming. This game is in the development stage, using Kickstarter to generate a community that will support this game for upto 3-5 years, which is the company'sintent - Black Matter.

Initially, the first theater set in Normandy will pit the faded might of the German OKW against the relatively green forces of the United States Army.

We plan to create many more theaters on full release - allowing players to fight in iconic conflicts such as the Battle of the Bulge, the Battle of Stalingrad and the Battle of Guadalcanal.


FOR more answers on this title - https://www.hellletloose.com/faq


Here's a blurb from PC Gamer -

The game will support battles of up to 100 players at a time, "with infantry, tanks, artillery and a shifting front line." It will feature famous conflicts from throughout the war, beginning with "several villages and the town of St. Marie du Mont" in northern France, with a 1:1 scale battlefield four square kilometers in size, recreated using archival and satellite photos, and height imagery. The initial release "will pit the faded might of the German OKW against the relatively green forces of the United States Army," while British, Soviet, and Japanese forces will be released in conjunction with future theaters.

"We're aiming to make a game that mixes the high-intensity carnage, weapon mechanics and brutality of Red Orchestra 2 with the operational, supply and construction mechanics of Project Reality beneath the meta strategy of a game similar to Company of Heroes," the studio wrote. "We prefer intense, terrifying and intelligent instead of long, tedious and boring."

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SnipahSteve
godly
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Joined: Oct 06, 2014
Posts: 189
Location: Boston
PostPosted: Fri Oct 06, 2017 2:30 pm Reply with quote

They got funded and surpassed some of the goals... Alpha testing in March. WEEEEEEEEEEEEEEEEEEEE.......Smile

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