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July update and map - BF1
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stufz
godly
godly

Joined: Oct 02, 2011
Posts: 2288
Location: sasnakia
PostPosted: Tue Jul 18, 2017 8:24 pm Reply with quote

07.18.17

https://pvplive.net/c/battlefield-1-july-update-preview-prise-de-tahure-desync-netcode-rsp-cte

the new map - Prise de Tahure - is ready, but awaits for MS certification for XBox and PS. The link doesn't mention PC but it's included, to be sure.


As with Nivelle Nights, the new map is available for Premium Pass owners or players that have purchased They Shall Not Pass as a standalone DLC. If you do not own either, you can still access the map through Premium Friends, though you won't earn any experience, nor can you spawn with any of the DLC weapons or vehicles.

Lastly, DICE plans to introduce Premium Trials as soon as Prise de Tahure rolls out, though they will only last for a limited time. For the next seven days following the patch, you can queue up for any DLC content, including Nivelle Nights and Prise de Tahure, without owning the Premium Pass and without being forced to use Premium Friends.

Again, Premium Friends will last until Gamescom 2017, while Premium Trials will last for only one week following Prise de Tahure's release.

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stufz
godly
godly

Joined: Oct 02, 2011
Posts: 2288
Location: sasnakia
PostPosted: Sat Jul 22, 2017 12:50 pm Reply with quote

Patch notes from this map intro:

PREMIUM TRIALS
With this update, weve introduced Premium Trials. Premium Trials are timed events that allow non-Battlefield 1 Premium Pass owners to experience the maps of our fully released expansion packs before they buy. Sounds similar to Premium Friends, right? Its the same feature, but without the need to party up with a Premium Pass owner. Earning XP, spawning in vehicles released in the expansion, and progression/unlocks will be restricted to Premium Pass owners.

MAPS & MODES
Soissons: Adjusted Flag D capture area in Frontlines to improve map balance.
Nivelle Nights: Fixed a bug where the Out of Bounds grayscale screen-effect would sometimes fail to enable.
Nivelle Nights: Fixed an issue where field kits in sector five in a Rush game could be used before the sector was active.
Fort de Vaux: Players should no longer be able to get on top of the fort around the courtyard area.


OTHER FIXES
Updated the Map Voting system to exclude the previous map (as well as the current map) from the random selection pool to prevent the possible A-B-A-B map play pattern.
Game will now cancel matchmaking whenever backing out of the Operations globe screen. This to prevent a lingering blur state of the globe.
Synchronized damage taken effect to the actual shooter networked state. Previously it lead to out of sync effects where the shooter was not yet visible.
Fixed a rare client crash that could occur when a player joined late and a player just dropped/picked up a weapon.
Fixed a disconnect issue that could occur when loading a map.
Implemented a lenient latency setting where players are not penalized for having a higher ping.

PREMIUM
Premium Friends - Non-Premium players' score will show score throughout match on all Scoreboards and End-of-Round screens.

RSP
Added setting for round time limit multiplier.
Added setting for Unlimited Magazines.
Countdown no longer stops if players leave between pre-round and game session.
Implemented a latency soft lock option where players with a ping higher than 100ms higher get kicked automatically.

UI
Fixed issue where the "Player-Created Content" option was grayed-out, unusable, and set to "Hide" after booting the title without a network connection.
Fixed the wrong transport driver chase camera caption in the controls UI.
The networking issues icons will not show up in Spectator Mode anymore.

If I read that right, any ping over 100 will be kicked. I don't know what they mean by a latency soft lock option, tho.

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stufz
godly
godly

Joined: Oct 02, 2011
Posts: 2288
Location: sasnakia
PostPosted: Sat Jul 22, 2017 12:56 pm Reply with quote

I found this about networking mode, from another game, but it explains, at least, wtf is lockstep mode. The fact that in BF1 that it is an OPTION says to me that it is a setting to be enabled or disabled. Hmmm...

Networking Mode

Auto
This mode automatically switches between predictive and lockstep mode, depending on the player's latency. The threshold ping is around 150 milliseconds.

Deterministic lockstep
The deterministic lockstep mode perfectly synchronizes the client with the server, and will stop potential unfair deaths caused by desync. Bear in mind that this mode may cause stuttering, depending on the player's latency, like in strategy games such as Starcraft and MOBAs like Dota 2.

When the player performs an action, it is sent to the server for confirmation before it is shown to the player. In this mode everything will stay completely in sync, including all monsters. There is a delay equal to the player's latency to the server. If they suffer from an internet lag spike, everything stops moving until the player receive more data. This mode is recommended for players with low latency to the server.

Client predictive
In predictive mode, actions appear to occur immediately but can get out of sync under some circumstances. While things appear to happen immediately, the actual actions are still delayed by the player's latency behind the scenes. This mode may cause desync, but is probably the best choice for player with more than 100ms of latency to the server.

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stufz
godly
godly

Joined: Oct 02, 2011
Posts: 2288
Location: sasnakia
PostPosted: Sat Jul 22, 2017 3:01 pm Reply with quote

Ok, there is a new server option called Lenient Latency - and it appears to be off by default, from checking a DICE Offical server and The Armory server settings.

WHOOPS! lenient latency is this:

"if enabled will allow a larger latency to hit enemies without having to lead"

Doesn't look to be the same thing as

Implemented a latency soft lock option where players with a ping higher than 100ms higher get kicked automatically.

well, shit! I dunno now.

PS. I found a tweet that states that if your ping goes above 100 plus and stays there for 10 secconds plus, that becomes a kick you!

PS. ok, lenient latency setting is all about kicking players with a ping over 100. The Armory server has it turned off, which is its default mode.

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