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Command & Conquer: Generals 2
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stufz
godly
godly

Joined: Oct 02, 2011
Posts: 1710
Location: sasnakia
PostPosted: Mon Mar 19, 2012 11:56 pm Reply with quote

Command & Conquer: Generals 2 “will set a new bar for fidelity in the strategy genre”


Tom Senior at 01:08pm December 13 2011

Bioware confirmed that rumours of a new Command & Conquer game were true this weekend when they revealed C&C: Generals 2. It’s in development at new Bioware Victory studio, and will be using Battlefield 3′s Frostbite 2 engine. We sent over a few questions to executive producer Jon Van Caneghem and Bioware co-founder Dr. Ray Muzyka to find out more. Van Canegham says that Frostbite 2 is “going to put Generals 2 on the cutting edge of the industry,” and “will set a new bar for fidelity in the strategy genre.”

http://store.origin.com/store/ea/en_US/pd/productID.235158200

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Evil_Elf
godly
godly

Joined: Nov 08, 2011
Posts: 318

PostPosted: Tue Mar 20, 2012 4:05 pm Reply with quote

oh boy my son is going to $hit his pants!! and looks like I just may as well!!
I have all the C&C games, probably my all time fave other than FPS
I always wished they would have done this style of play, mix it up with over head view and First Person view Rolling Eyes Very Happy

http://pc.ign.com/articles/121/1214474p1.html

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godly
godly

Joined: Oct 11, 2011
Posts: 512

PostPosted: Wed Mar 21, 2012 3:07 pm Reply with quote

I just installed Command & Conquer 3: Tiberium Wars.Its pretty cool,since I play Starcraft its a bit easier to learn Wink

Too bad there's no map editor like Starcraft.I like to make my own maps & up mineral counts so you dont have to keep hunting for more.

P.S...............I may be wrong :

http://www.cncmaps.com/index.php?/files/file/543-command-conquer-3-worldbuilder/

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Evil_Elf
godly
godly

Joined: Nov 08, 2011
Posts: 318

PostPosted: Thu Mar 22, 2012 12:38 pm Reply with quote

installed

did you get the latest Patch?? v1.09


http://www.fileplanet.com/175858/download/Command-&-Conquer-3:-Tiberium-Wars-Patch-v1.09

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godly
godly

Joined: Oct 11, 2011
Posts: 512

PostPosted: Fri Mar 23, 2012 5:41 pm Reply with quote

Yep,patched up.

I found that you need MOD SDK 5.0 for the Worldbuilder to work Smile

http://games.softpedia.com/get/Tools/Command-Conquer-3-Tiberium-Wars-Mod-SDK.shtml

Heres a tutorial on mapping too:

http://www.cncden.com/worldbuilder/wb_chapter1_part1.shtml

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