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November 22, 2011 01:04 AM CST

BF3 Damage Charts - Stats - Mechanics

Unlocks by Class - General - Vehicles

Author: stufz. 6120 Reads
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  Battlefield 3 Damage Charts, Stats and Mechanics


 

 

 

Contents

 

Basics

- Player health

- Health Kits

- Health recovery

- Body part damage multipliers

- Shotgun slugs/frags

- Suppressor bug

- Damage chart (Incomplete!)

 

Damage to tanks

- Front

- Side

- Back

 

Miscellaneous

- Damaging gunner of Vodnik

- Self-Destruction of vehicles

 

Unlocks

- General

- Assault

- Engineer

- Support

- Recon

- Co-Op

- Vehicles

 

 

More to come:

- Damages to other vehicles

- Damage chart with more weapons and correct values

- Explanation and tips for all specilizations

- IRNV Scope view to different camos (after upcoming patch)

- Mcom Arm/Disarm/Fuse times

- Maximum amount of C4 / AT-Mines / Claymores / TUGS and behavior when you die

- Secrets of spotting

- Soflam damages, range, etc.

- And much more

 

 

 

Basics

 

Players have 100 health.

In hardcore default is 60.

 

Standing on health kit gives you 10 hp/sec.

Without health kit recovery rate is 5 hp/sec.

 

You start recovering health 16 seconds after taking damage.

 

If you run to a health kit and run out of its range, it will always take 12 seconds to start normal 5hp/sec regeneration again. 

 


 

Body part multipliers for most weapons are following:

Head: 2.0

Torso: 1.0

Arms: 1.0

Legs: 0.9

 

Shotguns have different headshot multiplier which is 2.4. 

 


 

Frag rounds do 2 different kinds of damage and they can stack. First comes the direct hit damage and then the explosion's damage.

Direct hits will always kill with 2 shots from any range.

Head/neck-shots are one hit kill in most cases. 

The damage of the explosion part (when projectile hits ground or wall) is usually between 20 and 29.

 

Slug damage is 34 from long range for any shotgun.

 

m870 doesnt have any spread for frags/slugs.

M1014 has a tiny spread.

USAS has a huge spread even for the first round. 

Higher RPM on the shotgun means more spread EVEN ON THE FIRST ROUND. 

 


 

Sniper rifle damages and ranges are exactly same with or without a silencer, but muzzle velocity (bullet speed) isn't.

 


 

Hand grenades do damage to helicopters but not to tanks.

 


 

There is a silencer bug that makes some weapons show up on the minimap even when using a suppressor.

These weapons are bugged:

M16A3, M16A4, A-91, M4A1, M4, SCAR-H, SG553, G36c, M27 IAR, RPK-74M, M240B, M60E4, TYPE 88, PP2000, UMP-45, MP7, PDW-R, AS VAL

Rest are not. 

 


 

Damagechart isn't ready yet. General weapons and the rest of data is coming in few days hopefully.

 

Supp. - Suppression effect per bullet in percentage.

Drop - Bullet drop in m/(s^2)

Speed - Bullet speed in m/s

 

Recoil:

V-Inc. - Vertical recoil Increase per shot. 

V-Max. - Maximum vertical recoil.

H-Inc. Min. Max. - Minimum / Maximum Horizontal Recoil Increase per shot.

H-Max - Maximum Horizontal recoil.

Dec. - Recoil decrease (per second?)

 

Spread:

Inc. - Spread increase per shot.

Dec. - Spread decrease (per second?)

Min ° - Spread for first bullet

Max ° - Maximum spread

Z = Zoomed / ADS

Uz = Unzoomed / Hip

 

 


 


 

 

 

RPG/SMAW/T90/M1 Abrams vs. Tanks

 

The damage to the front of a tank is always 22 with RPG/MAW/T90/M1 Abrams from any angle.

 

 

 


 

The damage to the side is more complicated.

 

When shooting from an angle of 0-45 or 135-180 degrees (Red area) damage is same as to the front, 22.

 

From 90 degrees the damage is 36. 

 

 

The damage for shots between angles 45 and 90 degrees is growing linearly between 22 and 36. You can calculate the damage 'easily' for different angles with this following formula: 

 

An example: 

lets take angle of 71 degrees (a)

Minium damage: 22 (x)

Maximum damage: 36(y)

Degree of minium damage: 45 (z)

Degree of maximum damage: 90 (v)

 

Damage = x+((y-x)/(v-z)*(a-z))

Damage = 22+((36-22)/(90-45)*(71-45))

 

Or step by step:

36 - 22 = 14

90 - 45 = 45

71 - 45 = 26

14 / 45 = 0,3111...

0,3111 * 26 = 8,0886

22 + 8,0886 = 30,0886

 

Damage from angle of 71 (or 109) degrees is around 30.

 

 


 

The damage to rear is also complicated.

 

Again there are those bad angles of 0-45 and 135-180 degrees (Red area) where the damage is 36 (same as a perfect shot to the side)

 

From 90 degrees the damage is 61.

 

 

The damage for shots between angles of 45 and 90 degrees is growing linearly between 36 and 61. (Look above how to calculate damages for exact degree if you care that much :P)

 

 

 


 

The degree is taken from the angle where the projectile hits the vehicle, not the angle where you are standing.

This example explains it well:

 

If you would shoot like red arrow shows, damage would be 22,

when in blue arrow's case it would be 36.

 

Same goes for rear.

 

Trying to hit side or rear from low angles does NOT deal any higher damage than hitting the part which is facing you! 

 

 


 

 But where do these side and rear zones begin and end?

This pic should clear things out.

Green: Front

Blue: Sides

Orange: Rear

 

It's not EXACTLY like this but very close.

When shooting from straight above to middle of tank, damage is probably going to be same than to sides (22-36) depending on angle. Shooting from above or under the tank doesn't make difference to damage.

 

The direction where the turret is facing doesn't make any difference, rear is still rear even when shooting to the turret.

 

 

 

 

Miscellaneous

 

Damaging gunner of GAZ-3937 VODNIK:

 

Theres are 2 sweet spots on each side of the vehicle. You can damage the gunner by shooting to these points with frag rounds or other explosives.

Frag rounds do around 20 damage to gunner when fired to those spots. 

Also hand grenades damage the gunner when thrown under the vehicle. 

 

 

 

 

Self-destruction of vehicles:

 

For all tanks, self-destruct begins when you abandon the vehicle and run about 20 meters away from it.

Once you are out of that range it takes ~15 seconds for the tank to get to 0% and explode.

If you stand very close to the tank it doesn't self-destruct.

 

For jeeps this range is only around 10-15 meters and it takes 8 seconds to explode.

 

 

 

Unlocks

 

 

Rank - Points - Unlocks

1 - 1,000 points - 870MCS Shotgun

2 - 8,000 points - Sprint Specialization

3 - 18,000 points - Woodland Camo

4 - 29,000 - G17C Pistol

5 - 41,000 - Ammo Specialization

6 - 54,000 - Ranger Camo

7 - 67,000 - PP-2000 PDW

8 - 81,000 - Flak Jacket Specialization

9 - 96,000 - Army Green Camo

10 - 111,000 - M9 TACT. Pistol

11 - 130,000 - Explosives Specialization

12 - 150,000 - Expeditionary Force Camo

13 - 170,000 - MP443 TACT. Pistol

14 - 190,000 - Suppression Resist Specialization

15 - 220,000 - Paratrooper Camo

16 - 250,000 - UMP-45 PDW

17 - 280,000 - Suppression Specialization

18 - 310,000 - Navy Blue Camo

19 - 340,000 - G17C SUPP. Pistol

20 - 370,000 - Grenades Specialization

21 - 400,000 - Jungle camo

22 - 430,000 - M1014 Shotgun

23 - 470,000 - Squad Sprint Specialization

24 - 510,000 - Desert Khaki

25 - 550,000 - M9 SUPP. Pistol

26 - 590,000 - Squad Ammo Specialization

27 - 630,000 - Urban Camo

28 - 670,000 - MP443 SUPP. Pistol

29 - 710,000 - Squad Flak Jacket Specialization

30 - 760,000 - G18 Pistol

31 - 810,000 - Squad Explosives Specialization

32 - 860,000 - PDW-R PDW

33 - 910,000 - Squad Suppression Specialization

34 - 960,000 - SAIGA 12K Shotgun

35 - 1,010,000 - Squad Suppression Resist Specialization

36 - 1,060,000 - .44 Magnum Pistol

37 - 1,110,000 - Squad Grenades Specialization

38 - 1,165,000 - DAO-12 Shotgun

39 - 1,220,000 - Veteran Kit Camo

40 - 1,280,000 - P90 PDW

41 - 1,340,000 - G18 SUPP. Pistol

42 - 1,400,000 - Spec Ops Black Camo

43 - 1,460,000 - USAS-12 Shotgun

44 - 1,520,000 - .44 Scoped Pistol

45 - 1,600,000 - VS VAL PDW

 

 

Assault Unlocks

4,000 - Defibrillator

11,000 - M320

22,000 - M416

38,000 - M26 MASS

60,000 - AEK-971

89,000 - M16A3

124,000 - F2000

166,000 - AN-94

220,000 - M16A4 (RU)

220,000 - AK-74M (US)

 

Engineer Unlocks

3,000 - FIM-92 Stinger (US)

3,000 - SA-18 IGLA (RU)

7,000 - M15 AT Mine

14,000 - SCAR-H

25,000 - EOD Bot

40,000 - M4

58,000 - A-91

82,000 - FGM-148 Javelin

110,000 - G36C

145,000 - M4A1 (RU)

145,000 - AKS-74u (US)

 

Support Unlocks

4,000 - C4 Explosives

11,000 - M249

23,000 - M18 Claymore Mine

40,000 - M224 Mortar

60,000 - PKP Pecheneg

90,000 - M240B

130,000 - M60E4

170,000 - M2 IAR (RU)

170,000 - RPK-74M (US)

 

Recon Unlocks

5,000 - T-UGS

13,000 - SV98

26,000 - SOFLAM

45,000 - MAV

71,000 - SKS

104,000 - M40A5

146,000 - M98B

195,000 - MK11 MOD 0 (RU)

195,000 - SVD (US)

 

Co-Op Unlocks

63,000 - MP412 REX Pistol

126,000 - KH2002 Assault Rifle

189,000 - MP7 PDW

252,000 - M39 EMR

315,000 - 93R Pistol

378,000 - SG553 Carbine

441,000 - G3A3

 

 

Vehicles

 

IFV Unlocks

800 - IR Smoke

2,300 - ATGM Launcher

4,7000 - Belt Speed

8,300 - Coaxial LMG

13,100 - Thermal Optics

19,200 - Proximity Scan

26,900 - Zoom optics

36,000 - Maintenance

47,000 - APFSDS-T Shell

60,00 - Thermal Camo

74,000 - Guided Missile

90,000 - Reactive Armor

 

Mobile AA Unlocks

400 - IR Smoke

1,200 - Anti-Air Missile

2,500 - Belt Speed

4,400 - Zoom Optics

7,000 - Proximity Scan

10,000 - Thermal optics

14,000 - Air Radar

19,000 - Maintenance

25,000 - Thermal Camo

32,000 - Reactive Armor

 

MBT Unlocks

800 - IR Smoke

2,100 - Coaxial LMG

4,400 - Autoloader

7,600 - Zoom Optics

12,000 - Maintenance

17,700 - Coaxial HMG

24,700 - Proximity Scan

33,200 - Guided Shell

43,200 - Thermal Optics

54,800 - Thermal Camo

68,100 - Canister Shell

83,200 - Reactive Armor

100,000 - CITV Station

 

Attack Helicopter Unlocks

300 - IR Flares

800 - Heat Seekers

1,600 - Stealth

2,800 - Autoloader

4,400 - Zoom Optics

6,500 - Proximity Scan

9,000 - Air Radar

12,000 - Guided Missile

16,000 - Extinguisher

20,000 - Maintenance

25,000 - Thermal Optics

30,500 - Laser Painter

37,000 - Below Radar

44,000 - ECM Jammer

51,000 - Guided Rocket

60,000 - TV Missile

 

Scout Helicopter Unlocks

400 - IR Flares

1,200 - Heat Seekers

2,500 - Stealth

4,400 - Autoloader

7,000 - Proximity Scan

10,000 - Air Radar

14,000 - Extinguisher

19,000 - Maintenance

25,000 - Guided Missile

32,000 - Below Radar

40,000 - Laser Painter

48,000 - ECM Jammer

 

Jet Unlocks

300 - IR Flares

700 - Heat Seekers

1,500 - Stealth

2,700 - Autoloader

4,200 - Proximity Scan

6,200 - Rocket Pods

8,600 - Air Radar

11,600 - Extinguisher

15,000 - Below Radar

19,000 - Maintenance

24,000 - Guided Missile

29,000 - Beam Scanning

35,000 - ECM Jammer 

 

 

 

 

 


 Sources, thanks etc.

 
I have found and figured out most of these things on my own.
 
Thanks to:
- battlelog.battlefield.com/bf3/user/Ationi/ Ationi for few damage testings, proofreading and listening my raging <3
- frankelstner for his awesum decrypting scripts! :O
 


symthic.dy.fi/



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