Battlefield 3 Damage Charts, Stats and Mechanics
Contents
Basics
- Player health
- Health Kits
- Health recovery
- Body part damage multipliers
- Shotgun slugs/frags
- Suppressor bug
- Damage chart (Incomplete!)
Damage to tanks
- Front
- Side
- Back
Miscellaneous
- Damaging gunner of Vodnik
- Self-Destruction of vehicles
Unlocks
- General
- Assault
- Engineer
- Support
- Recon
- Co-Op
- Vehicles
More to come:
- Damages to other vehicles
- Damage chart with more weapons and correct values
- Explanation and tips for all specilizations
- IRNV Scope view to different camos (after upcoming patch)
- Mcom Arm/Disarm/Fuse times
- Maximum amount of C4 / AT-Mines / Claymores / TUGS and behavior when you die
- Secrets of spotting
- Soflam damages, range, etc.
- And much more
Basics
Players have 100 health.
In hardcore default is 60.
Standing on health kit gives you 10 hp/sec.
Without health kit recovery rate is 5 hp/sec.
You start recovering health 16 seconds after taking damage.
If you run to a health kit and run out of its range, it will always take 12 seconds to start normal 5hp/sec regeneration again.
Body part multipliers for most weapons are following:
Head: 2.0
Torso: 1.0
Arms: 1.0
Legs: 0.9
Shotguns have different headshot multiplier which is 2.4.
Frag rounds do 2 different kinds of damage and they can stack. First comes the direct hit damage and then the explosion's damage.
Direct hits will always kill with 2 shots from any range.
Head/neck-shots are one hit kill in most cases.
The damage of the explosion part (when projectile hits ground or wall) is usually between 20 and 29.
Slug damage is 34 from long range for any shotgun.
m870 doesnt have any spread for frags/slugs.
M1014 has a tiny spread.
USAS has a huge spread even for the first round.
Higher RPM on the shotgun means more spread EVEN ON THE FIRST ROUND.
Sniper rifle damages and ranges are exactly same with or without a silencer, but muzzle velocity (bullet speed) isn't.
Hand grenades do damage to helicopters but not to tanks.
There is a silencer bug that makes some weapons show up on the minimap even when using a suppressor.
These weapons are bugged:
M16A3, M16A4, A-91, M4A1, M4, SCAR-H, SG553, G36c, M27 IAR, RPK-74M, M240B, M60E4, TYPE 88, PP2000, UMP-45, MP7, PDW-R, AS VAL
Rest are not.
Damagechart isn't ready yet. General weapons and the rest of data is coming in few days hopefully.
Supp. - Suppression effect per bullet in percentage.
Drop - Bullet drop in m/(s^2)
Speed - Bullet speed in m/s
Recoil:
V-Inc. - Vertical recoil Increase per shot.
V-Max. - Maximum vertical recoil.
H-Inc. Min. Max. - Minimum / Maximum Horizontal Recoil Increase per shot.
H-Max - Maximum Horizontal recoil.
Dec. - Recoil decrease (per second?)
Spread:
Inc. - Spread increase per shot.
Dec. - Spread decrease (per second?)
Min ° - Spread for first bullet
Max ° - Maximum spread
Z = Zoomed / ADS
Uz = Unzoomed / Hip

RPG/SMAW/T90/M1 Abrams vs. Tanks
The damage to the front of a tank is always 22 with RPG/MAW/T90/M1 Abrams from any angle.

The damage to the side is more complicated.
When shooting from an angle of 0-45 or 135-180 degrees (Red area) damage is same as to the front, 22.
From 90 degrees the damage is 36.
The damage for shots between angles 45 and 90 degrees is growing linearly between 22 and 36. You can calculate the damage 'easily' for different angles with this following formula:
An example:
lets take angle of 71 degrees (a)
Minium damage: 22 (x)
Maximum damage: 36(y)
Degree of minium damage: 45 (z)
Degree of maximum damage: 90 (v)
Damage = x+((y-x)/(v-z)*(a-z))
Damage = 22+((36-22)/(90-45)*(71-45))
Or step by step:
36 - 22 = 14
90 - 45 = 45
71 - 45 = 26
14 / 45 = 0,3111...
0,3111 * 26 = 8,0886
22 + 8,0886 = 30,0886
Damage from angle of 71 (or 109) degrees is around 30.

The damage to rear is also complicated.
Again there are those bad angles of 0-45 and 135-180 degrees (Red area) where the damage is 36 (same as a perfect shot to the side)
From 90 degrees the damage is 61.
The damage for shots between angles of 45 and 90 degrees is growing linearly between 36 and 61. (Look above how to calculate damages for exact degree if you care that much :P)

The degree is taken from the angle where the projectile hits the vehicle, not the angle where you are standing.
This example explains it well:
If you would shoot like red arrow shows, damage would be 22,
when in blue arrow's case it would be 36.
Same goes for rear.
Trying to hit side or rear from low angles does NOT deal any higher damage than hitting the part which is facing you!

But where do these side and rear zones begin and end?
This pic should clear things out.
Green: Front
Blue: Sides
Orange: Rear
It's not EXACTLY like this but very close.
When shooting from straight above to middle of tank, damage is probably going to be same than to sides (22-36) depending on angle. Shooting from above or under the tank doesn't make difference to damage.
The direction where the turret is facing doesn't make any difference, rear is still rear even when shooting to the turret.

Miscellaneous
Damaging gunner of GAZ-3937 VODNIK:
Theres are 2 sweet spots on each side of the vehicle. You can damage the gunner by shooting to these points with frag rounds or other explosives.
Frag rounds do around 20 damage to gunner when fired to those spots.
Also hand grenades damage the gunner when thrown under the vehicle.

Self-destruction of vehicles:
For all tanks, self-destruct begins when you abandon the vehicle and run about 20 meters away from it.
Once you are out of that range it takes ~15 seconds for the tank to get to 0% and explode.
If you stand very close to the tank it doesn't self-destruct.
For jeeps this range is only around 10-15 meters and it takes 8 seconds to explode.
Unlocks
Rank - Points - Unlocks
1 - 1,000 points - 870MCS Shotgun
2 - 8,000 points - Sprint Specialization
3 - 18,000 points - Woodland Camo
4 - 29,000 - G17C Pistol
5 - 41,000 - Ammo Specialization
6 - 54,000 - Ranger Camo
7 - 67,000 - PP-2000 PDW
8 - 81,000 - Flak Jacket Specialization
9 - 96,000 - Army Green Camo
10 - 111,000 - M9 TACT. Pistol
11 - 130,000 - Explosives Specialization
12 - 150,000 - Expeditionary Force Camo
13 - 170,000 - MP443 TACT. Pistol
14 - 190,000 - Suppression Resist Specialization
15 - 220,000 - Paratrooper Camo
16 - 250,000 - UMP-45 PDW
17 - 280,000 - Suppression Specialization
18 - 310,000 - Navy Blue Camo
19 - 340,000 - G17C SUPP. Pistol
20 - 370,000 - Grenades Specialization
21 - 400,000 - Jungle camo
22 - 430,000 - M1014 Shotgun
23 - 470,000 - Squad Sprint Specialization
24 - 510,000 - Desert Khaki
25 - 550,000 - M9 SUPP. Pistol
26 - 590,000 - Squad Ammo Specialization
27 - 630,000 - Urban Camo
28 - 670,000 - MP443 SUPP. Pistol
29 - 710,000 - Squad Flak Jacket Specialization
30 - 760,000 - G18 Pistol
31 - 810,000 - Squad Explosives Specialization
32 - 860,000 - PDW-R PDW
33 - 910,000 - Squad Suppression Specialization
34 - 960,000 - SAIGA 12K Shotgun
35 - 1,010,000 - Squad Suppression Resist Specialization
36 - 1,060,000 - .44 Magnum Pistol
37 - 1,110,000 - Squad Grenades Specialization
38 - 1,165,000 - DAO-12 Shotgun
39 - 1,220,000 - Veteran Kit Camo
40 - 1,280,000 - P90 PDW
41 - 1,340,000 - G18 SUPP. Pistol
42 - 1,400,000 - Spec Ops Black Camo
43 - 1,460,000 - USAS-12 Shotgun
44 - 1,520,000 - .44 Scoped Pistol
45 - 1,600,000 - VS VAL PDW
Assault Unlocks
4,000 - Defibrillator
11,000 - M320
22,000 - M416
38,000 - M26 MASS
60,000 - AEK-971
89,000 - M16A3
124,000 - F2000
166,000 - AN-94
220,000 - M16A4 (RU)
220,000 - AK-74M (US)
Engineer Unlocks
3,000 - FIM-92 Stinger (US)
3,000 - SA-18 IGLA (RU)
7,000 - M15 AT Mine
14,000 - SCAR-H
25,000 - EOD Bot
40,000 - M4
58,000 - A-91
82,000 - FGM-148 Javelin
110,000 - G36C
145,000 - M4A1 (RU)
145,000 - AKS-74u (US)
Support Unlocks
4,000 - C4 Explosives
11,000 - M249
23,000 - M18 Claymore Mine
40,000 - M224 Mortar
60,000 - PKP Pecheneg
90,000 - M240B
130,000 - M60E4
170,000 - M2 IAR (RU)
170,000 - RPK-74M (US)
Recon Unlocks
5,000 - T-UGS
13,000 - SV98
26,000 - SOFLAM
45,000 - MAV
71,000 - SKS
104,000 - M40A5
146,000 - M98B
195,000 - MK11 MOD 0 (RU)
195,000 - SVD (US)
Co-Op Unlocks
63,000 - MP412 REX Pistol
126,000 - KH2002 Assault Rifle
189,000 - MP7 PDW
252,000 - M39 EMR
315,000 - 93R Pistol
378,000 - SG553 Carbine
441,000 - G3A3
Vehicles
IFV Unlocks
800 - IR Smoke
2,300 - ATGM Launcher
4,7000 - Belt Speed
8,300 - Coaxial LMG
13,100 - Thermal Optics
19,200 - Proximity Scan
26,900 - Zoom optics
36,000 - Maintenance
47,000 - APFSDS-T Shell
60,00 - Thermal Camo
74,000 - Guided Missile
90,000 - Reactive Armor
Mobile AA Unlocks
400 - IR Smoke
1,200 - Anti-Air Missile
2,500 - Belt Speed
4,400 - Zoom Optics
7,000 - Proximity Scan
10,000 - Thermal optics
14,000 - Air Radar
19,000 - Maintenance
25,000 - Thermal Camo
32,000 - Reactive Armor
MBT Unlocks
800 - IR Smoke
2,100 - Coaxial LMG
4,400 - Autoloader
7,600 - Zoom Optics
12,000 - Maintenance
17,700 - Coaxial HMG
24,700 - Proximity Scan
33,200 - Guided Shell
43,200 - Thermal Optics
54,800 - Thermal Camo
68,100 - Canister Shell
83,200 - Reactive Armor
100,000 - CITV Station
Attack Helicopter Unlocks
300 - IR Flares
800 - Heat Seekers
1,600 - Stealth
2,800 - Autoloader
4,400 - Zoom Optics
6,500 - Proximity Scan
9,000 - Air Radar
12,000 - Guided Missile
16,000 - Extinguisher
20,000 - Maintenance
25,000 - Thermal Optics
30,500 - Laser Painter
37,000 - Below Radar
44,000 - ECM Jammer
51,000 - Guided Rocket
60,000 - TV Missile
Scout Helicopter Unlocks
400 - IR Flares
1,200 - Heat Seekers
2,500 - Stealth
4,400 - Autoloader
7,000 - Proximity Scan
10,000 - Air Radar
14,000 - Extinguisher
19,000 - Maintenance
25,000 - Guided Missile
32,000 - Below Radar
40,000 - Laser Painter
48,000 - ECM Jammer
Jet Unlocks
300 - IR Flares
700 - Heat Seekers
1,500 - Stealth
2,700 - Autoloader
4,200 - Proximity Scan
6,200 - Rocket Pods
8,600 - Air Radar
11,600 - Extinguisher
15,000 - Below Radar
19,000 - Maintenance
24,000 - Guided Missile
29,000 - Beam Scanning
35,000 - ECM Jammer
Sources, thanks etc.